Web gaming is about to get a makeover. The folks over at Mozilla recently came up with asm.js, a subset of the javascript computing language, which allows for compilation of programs on ANY platform at near native compile speeds. In other words this means blazing-fast-rich-big-data web applications on ANY relevant platform or device that has a decent browser and internet connection.
For a more hands on description of what I mean head over to MonsterMadness Online a game developed by Trendy Ent using the Unreal Engine which works on, well…as I said anything purchased in the last five years that has a decent browser on it and a half decent (512kbps for a slightly choppy but playable experience) internet connection. Continue reading “ASM.JS to take gaming and big data by storm”